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United Kingdom Call of Duty: World at War Promo..  11.2008
United Kingdom Call of Duty: World at War patch..  11.2008
United Kingdom maf1a Call of Duty:World at War ..  11.2008
United Kingdom Call of Duty: World at War 'Zom..  11.2008
United Kingdom Call of Duty: World at War multi..  11.2008
United Kingdom Call of Duty:World At War Nazi Z..  10.2008
United Kingdom CoD:WW Beta News  10.2008
United Kingdom maf1a Pull Out Of ESL & Clandle  10.2008
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United Kingdom Call of Duty: World at War Promod confirmed
Maker of the successful Call of Duty 4: Modern Warfare competitive 'Promod', Ryan "Raf1" Palmer has confirmed that Promod will return with his latest version for Call of Duty, World at War.
Promod Logo
It has been widely speculated that Promod for the new Call of Duty would not be made, due to the fact that much of the Call of Duty competitive community doubted the games potential to be a success in the competitive scene. However, it seems Ryan is set to go ahead with Promod: WaW after all, with the private beta-testing already under way and a public beta test rumoured to hit the net some time this coming week.

Many people will be hoping that the introduction of Promod:WaW will spark some competitive interest in the game, the aim of Promod’s development is to prove that this game can be pushed far beyond its original form.

CoD:WaW Logo


Promod is set continue where it left off with Call of Duty 4, but will attempt to go much further this time, aiming to reduce what many would consider as the ‘random’ elements of the game, increasing the skill gap between different teams and making the game much more enjoyable to play for the long term.

The planned changes are as follows:

    Increased visibility, frames-per-second and bullet registration.
    An innovative quick and easy class picking system has replaced the normal menu system.
    Grenade cooking has been removed
    Fog has been removed from all maps
    Recoil has been increased on all guns, similar but perhaps more than that of CoD1
    Firing rate caps have been introduced to all single shot guns
    Team based weapons have been added
    Pistols are now given depending on your class and team
    The bomb is now invisible when planting/defusing
    Client side map scripting removed
    Player names can now be changed during a round
    Single bomb has been implemented [TODO : DROP]
    Dvar Enforcer created
    Unified Ruleset loader created
    Pistols now have 1.2x movement speed
    Sprint has been removed
    Connection settings are now forced
    FPS has been increased
    The snipers have had a fix applied
    Fire and effects have been removed from all maps
    Music has been removed
    Auto-aim and Lunge have been removed on the knife
    Leader voices have been removed
    Sound occlusion/attenuation removed
    Sound realdelay removed
    Dogs have been removed
    UAV has been removed
    Artillery has been removed
    Perks have been removed
    Off hand items have been removed
    Missions have been removed
    Ready up mode has been added [TODO: Half time, team switch]
    Strat time has been added
    Client bobbing has been removed
    The XP bar has been removed
    Maps now have full colour saturation
    Dynamic lights and shadows are now forced off
    3D Objective/World icons have been removed
    You now make a noise when trying to plant the bomb
    Hip spread has been increased plenty for all automatic weapons
    There is now a strat time counter
    Fixed SD spawning and respawns
    Spectator permissions have been limited

As I am sure you can see, this is perhaps too many changes, many people would have considered the main appeal of the first Promod to have been that it didn't drastically change the game, only tweaked it to a competitive level. Promod seems to be drastically changing this game to a point where, at first glance it looks like a totally different game; are we playing 'Call of Duty: World at War' here?

"Let's see if he can save this trainwreck" - rob-wiz


  0 comments mRdz` : 15.11.2008 : 15:14  
United Kingdom Call of Duty: World at War patch v1.1 released
The first patch for the recently released Call of Duty: World at War is now available for download and updates the game to version 1.1.





Call of Duty: World at War patch v1.1 includes the following:

Mods are now enabled in Co-op, Single player, and Multiplayer.
Players will now be notified when new patches are available.
SLI support has been improved.
G_Spawn: no free entities crash has been fixed.
Server no longer runs out of script variables.
A valid serial is no longer required to run a Dedicated Server.
A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
Various fixes in Server Browser.
Players will no longer see multiple friend invites from the same friends.
When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
Clan Tags will now display in game where appropriate.
Map holes fixed.
Spawn improvements and weapon balancing.
Remote desktop now works with dedicated servers.


The patch weighs about 318 MB and can be downloaded from one of the links below.

Downloads:

FileShack
WorthPlaying
ActionTrip
AusGamers
GamersHell


  0 comments mRdz` : 12.11.2008 : 18:37  
United Kingdom maf1a Call of Duty:World at War Beta Server


We have a CoD:WW beta server up & running. It is currently only running Makin & Castle S&D.

ip: 217.146.84.87:28930


  0 comments mRdz` : 03.11.2008 : 02:41  
United Kingdom Call of Duty: World at War 'Zombie Fest' trailer
Halloween wouldn't have been complete without hordes of Nazi undead, so publisher Activision released a new trailer highlighting the recently announced ‘Nazi Zombie’ co-op mode for the upcoming Call of Duty: World at War.



Call of Duty: World at War will ship along its new 'Nazi Zombie' mode on 11-14 November across North America and Europe respectively.







  0 comments mRdz` : 01.11.2008 : 13:42  
 
 
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